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In addition to this, once it has finished building, it awards 2 randomly-chosen free technologies. Oxford University - It gives + 3 Great Scientist points per turn and grants +20% science increase within its city.These not only give additional science points but will also give you Great Person points which will turn into Great Scientists, who give substantial bonuses. You want to focus on as many of the education-related districts, improvements, etc. You do this by building Mars Habitation, Mars Reactor, and Mars Hydroponics.įor Habitation (leading on from Steampower tech):įor the Reactor (you will need to go back and research the ones you have previously missed to get to this point):įor the Hydroponics (satisfy all the other tech research until you get to this point): It will take a bit of time, but next you need to colonize Mars. This enables you to launch the Moon Landing.ģ. From Advanced Flight/Rocketry tech, now you move on to Satellites. Next, you need to land a man on the moon.
Rocketry allows you to create a Spaceport district (cannot be built on a hill) and means that you can launch the Earth Satellite Project.Ģ. To launch a satellite into space, you first have to establish a space program and launch the Earth Satellite. To do that you have to first launch a satellite into space then land a man on the moon and finally head to Mars. The end aim of the science victory is to colonize Mars. It is far from being the easiest and does take a bit of planning on forethought but, don't worry, follow these steps and you'll manage it.Ĭivs ideal for this: Arabia, Japan, Rome, Russia, and Sumeria. Personally, this is my favorite type of victory. The Terracotta Army stood motionless and proud Great Lighthouse - All naval units gain +1 mobility.Terracotta Army - Grants all land units a promotion level when built.Venetian Armory - Each time you train a naval unit, get a second one for free.This casus belli allows you to declare war on a civilization that is at least 2 technological eras behind you and cuts your warmonger penalties in half.Ĭivs ideal for this: America, Aztecs, England, Germany, Japan, Norway, Scythia, and Sumeria. One of the main ones to focus on when aiming for a domination victory is the Colonial War.
All of these are a much better way of declaring war and will have an effect on your warmonger status. There are 7 types of war you can declare on an opponent - formal, holy, liberation, reconquest, protectorate, colonial and a war of territorial expansion.
This basically translates to "case for war" and means that you can justify starting wars. One of the big mechanics which will help with a domination victory is a new one called casus belli. Start by looking at conquering civilizations that aren't doing so well on technology or in production. Ideally, you need to have a decent force early on in the game to start making an impact 'straight off the bat'. In order to do this, you need to remember that not only do you have to have the forces to attack but there is no doubt going to be some retaliation so you are going to need to defend well too. Basically, you need to defeat every other civilization on the map, while capturing their capital cities, in order to get a domination victory. So this is the most obvious way of winning the game. The English Redcoats doing their stuff Domination Victory